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Alias Library

The alias library feature allows you to set your name with the command /name and then have alternate names (aliases) set up which you can switch back and forth between without having to use the /name command each time. Your name appears on the player list with the name set with the /name command.

  1. Go to the "Windows" drop down menu and click on "Alias Lib"
  2. Click the small two-faces button which is located to the far left. (By default you should have 2 aliases already: Test1 and Test 2. Feel free to de lete them.)
  3. Enter the name of your alias in the blank text field. Here you can also choose what color you wish the text to be when you use the alias. When done hit "OK"
  4. If you're done, close out of the Alias Lib window and go back to the main OpenRPG browser. Above the text field there's a drop down where you will see "Use Real Name". The Real Name mentioned is what you have set up with /name. This drop down will have the aliases you have just made.

If the new aliases don't show up right away, you may need to close your OpenRPG program which will allow it to save the settings and then reopen the program.


OpenRPG uses HTML to format it's text. Here are some useful commands:

Links: <a href="http://link.com">TEXT GOES HERE</a>
Bold: <b>TEXT GOES HERE</b>
Underline: <u>TEXT GOES HERE</u>
Italics: <i>TEXT GOES HERE</i>
Font Attributes: <font color='#000000'>TEXT GOES HERE</font> (You will need to look up the appropriate hexadecimal code. #000000 is for black). You can also change font style with face="style-name" (ie. arial, impact, times).

<b><i><u><font color='#FFFF00' face="impact">TEXT GOES HERE</font></u></i></b> would get this as a result: TEXT GOES HERE

Room Permissions

Lurker - default permission for anyone entering a room. They can talk, whisper and roll dice in the room.
Player - Same as default but they can also upload to and manipulate miniatures on the map. They cannot see hidden miniatures or anything behind a fog.
GM - Can use all the features of the room, including all map features and miniatures. GMs can see hidden miniatures and through the fog. Lastly, they can boot people from their rooms.

When a room is created, the creator is automatically set as the GM. It is recommended to create the room with an Admin password so the GM can control who gets what permission as well as boot any problem lurkers or "zombies". Without an admin password even lurkers can boot.

Permissions are changed by the GM by right clicking the person's name on the player list > "Assign Role" > choosing the appropriate role.

Using Maps


Working similar to maps in how you can add the images, the major difference is you can upload multiple images to the map.

Active miniatures tab

Auto Label: Checked by default. This will automatically put a name underneath the imported miniature using the image name with a number.
Add Miniature: This will import the miniature to the map.

As I want to custom name my images I'm going to turn off the Auto Label by unchecking it.
Adding each mini at a time, I'm going to adjust the properties (right clicking the mini image > Properties) before going to the next.
Label: Mini name
Heading: This will create an aqua arrow indication which direction the mini/adversary is moving.
Facing: This will create a red arrow indication which direction the mini/adversary is facing.
Width and Height: Size of the mini image
Lock scaling: Checked by default. This keeps the scale of the images the same. When you change one number then the other will adjust as well.
Lock: Prevents the mini from being moved.
Hide: Hides the mini from view from all but the GM. (Current with 1.8.0 there seems to be a glitch where the hidden mini will completely disappear. I've had issues with it so use at your own risk.)



You'll notice I turned off the Lock Scaling. The reason behind this is because the miniature will take up more than one square in the character scale. Since it takes up 2x2 squares, I manually changed the size of the image to double the pixel size (40px x2= 80px).
Also, when you move the mini it will not snap correctly. The way to fix this is the change the snap alignment: Right click mini > Snap-to-Alignment > Top-Left.



The original size dimensions for the image were: 87x130

As you can see when I changed the height to 40, the scale for the width was appropriately scaled. This mini fits correctly in one square and will center nicely by default.


Whiteboard tab
Line Width: The width of the line you will be drawing.
Drawing Mode: This will be determine what is place on the board.
Freeform (default) - Good for drawing free style maps. You can draw straight lines by starting a tiny section of the line and with the left button still held down, right click. It will open the menu, just ignore it. Once it comes up you can release both mouse buttons and then just left click where you want the end of your line to be. Takes a little practice.
Polyline - Useful for placing multiple lines at once. Place the lines you want (just a warning the screen will blink as you move your cursor). When you've set your lines double click your last point to set the lines you placed.
Text - Click where you want your text to be. A dialog box will appear where you will type in the text. You can change the size, weight, style, color, and edit the text by right clicking the text you just placed. If you don't like where you originally placed it: click the text and the click where you want it like the minis.
Cone - This is a new feature with 1.8.0. Useful for when you have cone effects. I recommend just playing around with it to get a feel for how it works. From what I've noticed, you use the radius to determine how many squares wide the cone will be. (5 = 1sq, 10 = 2sq, 15 = 3sq, etc. This is on the 40px map I'm using to demo, so it could be different on other maps.) To use it, click on a corner of the grid where you want it to start. You then click a second time in the direction the cone effect will occur. You can keep clicking in around the point you have designated, using the same initial point. To delete the cone effect, right click.
Cirlce - Another new feature, it's used for burst radii. Unlike the cone, your first click will determine the top center of the cone. Otherwise the way you determine the size is the same.
Radius: Used for the Cone and Circle drawing modes. From what I've noticed, you use the radius to determine how many squares wide the cone or circle will be. (5 = 1sq, 10 = 2sq, 15 = 3sq, etc. This is on the 40px map I'm using to demo, so it could be different on other maps.)
Live Refresh: This will turn of the blinking refresh you may have noticed if you were using the polyline drawing mode. You can safely turn this off and it will refresh with the line placement.
Pen Color: This will determine the color of any of the modes you use, including text. 

A glitch I've noticed with 1.8.0 is sometimes when you want to delete lines, they don't want to get deleted.
Last Updated on Friday, 19 March 2010 11:58
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