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Create Room

This is found on the bottom left of the Game Server window. "Game Server" menu option > "Browse Servers" (CTRL+B).

Room Name: This is what your room will be called.
Password: (optional) Check the box and enter a password to share with your players when you wish to make the room private. Room will appear red on the server list of rooms.
Admin Password: (recommended) This is a password that only the room creator / room admin will need. It is recommended for GM's who wish to use any of the specialize controls.
Minimum Version: (optional) This will set the version requirment for those entering your room. Unless you really want to be picky, I never see a use for this unless you suspect people are using 1.7.5 and you're using miniatures (1.7.5 is notoriously unstable for most when miniatures are in use).

Permissions

Lurker - default permission for anyone entering a room. They can talk, whisper and roll dice in the room.
Player - Same as default but they can also upload to and manipulate miniatures and whiteboard on the map. They cannot see hidden miniatures or anything behind a fog.
GM - Can use all the features of the room, including all map features and miniatures. GMs can see hidden miniatures and through the fog. Lastly, they can boot people from their rooms.
When a room is created, the creator is automatically set as the GM. It is recommended to create the room with an Admin password so the GM can control who gets what permission as well as boot any problem lurkers or "zombies".
Permissions are changed by the GM by right clicking the person's name on the player list > "Assign Role" > choosing the appropriate role.

Moderation

Use moderation when you want to limit who has main room speaking privelage. Those without "voice" can still whisper to those in the room, but can't speak in the main room. Those with player permissions by default have voice privelage.
  1. Enable room moderation: Right click a name in the player list > Moderate > Room Moderation ON. You may be prompted to enter your Administration Password. When successful you will get a message saying: "This channel is now moderated"
  2. Set those you want with voice privelage to players, or manually give or take voice by right clicking the name in the player list > Moderate > Give/Take voice.

Using Maps

Compatible Image types: JPEG, PNG (transparency), GIF (transparency), BMP. There may be others so just try them. Make sure your work is saved in case of a crash. As of right now, animated GIFs are not compatible.

Background

For the following examples I'm going to use a map I converted for use with OpenRPG: http://swrpgrc.com/images/maps/Hexumvirate_40px.jpg Just highlight and copy the link for use with OpenRPG. For more maps you can click the Additional Resources link for a list of other sites with compatible maps and minis.

Active background tab

Type drop down -

Color (default): Only if you want to have a single colored background. Good for if you want to use the whiteboard to draw your maps by hand.
Image: When you want to use a URL to set your image file.
Texture: Again you can enter a URL for an image file which will be repeated horizontally and vertically. Nice if you want to set a star field for a space battle or a grass plain for a mass combat.

URL Field - This is where the source file is for the image you're using. I highly recommend uploading your images to the web for reasons which will be explained later in this tutorial.

Color chooser - this will determine the background color. This is always active even if you use an image, which makes it great if your map has a white background so you can choose to make the background all white instead of the default green.

Browse - If you wanted to upload your map image from your computer. It will upload a temporary file to the host server, but it is usually deleted after a time. Not recommended if you want to save your map later.

Apply - This will of course apply the settings you have entered.

For practice and for my next examples, use the link for the image and apply the image as the map. (http://swrpgrc.com/images/maps/Hexumvirate_40px.jpg)

 

Grid

If you're following along with my example map, you'll notice the grid doesn't match up. It's an easy fix for a map which has been converted for use with OpenRPG.

Active grid tab

Size: This is the size of the grid in pixels.
Ratio: Honestly I've never figured out what this is. If anyone knows or figures out let me know.
Line type drop down: Solid Lines (default), Dotted Lines, No Lines. Pretty self explanatory. Depending on what you want you could have solid, dotted or no grid lines.
Grid Shape: Rectangular (default), Hexagonal, Isometric. Hexagonal and Rectangular are again self explanatory. Isometric will give you a grid in a rhombus shape (or a sideways square).
Snap check box: By default this is checked. This is the option as to whether all miniatures added will snap to the grid. Otherwise you have to manually line up the miniatures to the grid.
Color Palette: You can choose the color of the grid lines. Useful if you have a dark map and need brighter lines.

For the map example and practice - set size to 40px, dotted lines, rectangular, Snap on, color: red.

General

You can change the size of the background canvas at will. This may be necessary if part of the image you are using for the map is cut off or if you want your custom map to be larger.
The size of the map I'm using is 1200x1400. So change the default of 1000x1000 to match the image size hitting "apply" when done.

Active general tab

Default Map button: Changes the map size back to the default of 1000x1000

If you want a quick way to do all of the above then you can click the compass icon to the far left. Here you can change all of the above map properties through one window

Map General Properties

Fog

This aspect can be a bit tricky and will take some practice. The best way to explain it in short is that it works similar to the lasso tool in Photoshop. Essentially you will be selecting or deselecting areas which will be fogged or unfogged.
If you want to start with the whole map fogged, just right click the map and click "Hide All". As GM this will put a grey transparent film over the whole map. If you were to change your permission to player you would see the mapped blacked (you may need to zoom in then out again so the map refreshes).
You can then use your cursor to "show" the sections you wish to be seen. Keep in mind that to get a whole area, you'll want to make sure you come back to the first point other wise it will show the areas between where you release and that first point.
The same principles are used to "hide areas".
If you want to reveal the entire map, right click the map > Remove Fog layer.
On that same menu is an option called "Fog Layer". This can be used the change the color of the fog from it's default of black.

Map Zoom

These two buttons can be used to zoom in or out. This feature is available to players as well, but not lurkers.

Map Load/Save

After all your hard work in setting up the map with miniatures, whiteboard objects and fog, you have the ability to save the map will all of these objects to your hard drive and then recall it later at will. The only hiccup is if you used files you uploaded from your computer and not the web. Since most servers host the images, they will do the occasional cleanup which will delete those image files. With that in mind it's best to find an image site you want to use. A nice free one is PhotoBucket as you can link directly to the image.
The map will save as an XML file which will hold all the map information you see on your map window.

Additional Resources:

Map Overlays

If you don't want to use the whiteboard. I have a series of PNG images which can be placed as miniatures. Import this XML file to your tree and you will have a minature database which has my 40px and 60px overlays for burst and cone effects. (See tutorial on nodes with help on importing.)
http://swrpgrc.com/files/OpenRPG_stuff/map_overlays.xml

File Resources

There's a random assortment of OpenRPG nodes which can be useful for any GM.

Custom Map resizing Tutorial (Photoshop)

Tutorial on how to use Photoshop to resize maps too large for OpenRPG.

OpenRPG Compatible Map Repository and other resources

Last Updated on Thursday, 18 March 2010 20:50
 
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