
<nodehandler class="tabber_handler" icon="wizard1" module="containers" name="Library of the Force v1.3" version="1.0">
  <nodehandler class="tabber_handler" icon="wizard1" module="containers" name="Powers" version="1.0">
    <nodehandler class="tabber_handler" icon="book" module="containers" name="Descriptors" version="1.0">
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Dark Side" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Using a Force power with [dark side] descriptor increases your Dark Side Score by 1. You cannot use a Force Point to modify your Use the Force check when activating a Force Power with the [Dark Side] descriptor.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Light Side" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If you have a Dark Side Score of 1 or higher, you cannot spend a force point to modify your Use the Force check when activating a Force power with the [Light Side] Descriptor.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Mind Affecting" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">A Force power with the [mind-affecting] descriptor has no effect on creatures that are mindless (that is, creatures with no INT score) or creatures that are immuned to mind-affecting effects.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Techniques" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">A listing with the [technique] descriptor are specialized abilities of an already existing Force power. 
For ease of use, Force Techniques have been included with their relating Force power. 
Unlinke Force Powers, Force Techniques can only be gained through the Jedi Knight, Sith Apprentice, Imperial Knight, and Force Adept prestige classes at every even-numbered level (2nd, 4th, 6th and so on).</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Telekinetic" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">A Force power with the [telekinetic] descriptor uses telekinesis to accomplish its ends. If a target of a [telekinetic] Force power has cover, it gains a cover bonus to its relevant Defense score or on its opposed check to resist the power. If the target of a [telekinetic] Force power has concealment, you take a penalty on your Use the Force check to activate the power unless you have used the Sense Surroundings application of the Use the Force skill this turn.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="tabber_handler" icon="book" module="containers" name="A-E" version="1.0">
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Ballistakinesis [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Ballistakinesis [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All targets within a 2x2 area (the entire area must be within 12 squares and within line of sight)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the Reflex Defese of each traget within the affected area. If the check equals or exceeds the target's Reflex Defense, the target takes 3d8 points of bludgeoning, piercing, or slashing damage (your choice) and takes a -2 penatly to all attack rolls until the start of your next turn. This is an area attack.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Targets who your Use the Force check did not equal or exceed take half damage</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Ballistakinesis [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Ballistakninesis power, you may spend a Force Point to target a 3x3 area instead of a 2x2 area.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Battle Strike" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Battle Strike" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Gain a +1 Force bonus on your next attack roll made before the end of your next turn and deal an additional 1d6 points of damage if the attack hits.
DC 20: As DC 15, except you deal an additional +2d6 damage instead.
DC 25:As DC 15, except you deal an additional +3d6 damage instead.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Additional 2d6 points of damage on your next attack</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Battle Strike [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the battle strike power, you can apply the bonus to attack rolls and damage rolls for all attacks made during a full attack action.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Blind [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Blind [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature within 12 squares of you and in line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Reflex Defense. If the result equals or exceed, the target is considered flat-footed, and all other creatures have concealment from your target until the start of your next turn. Creatures that do not rely on eyesight to percieve (such as Miraluka) are immune to this effect.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To use this power as a free action instead of a swift.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Extended Blind [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The base range increases to 18 squares (instead of 12 squares)</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Combustion" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All targets within a 2x2 area (the entire area must be within 12 squares and within line of sight)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the Fortitude Defese of each traget within the affected area. If the check equals or exceeds the target's Fortitude Defense, the target takes 4d6 points of fire damage and catches on fire. If the attack misses then the target takes half damage and does not catch on fire.
The result of your Use the Force check replaces the fires attack for each round.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Move the target hit by this power -1 step down the condition track.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Corruption [Dark Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 12 squares and line of sight.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compares the result to the target's Fortitude Defense. If the result equals or exceeds the target's Fortitude defense, the target takes damage: 

DC 15: The target takes 2d6 Force damage. If the result beat the target's Fortitude defense by 5 or more, it takes half this damage again at the start of your next turn.
DC 20: As above, but 3d6 base damage.
DC 25: As above, but 4d6 base damage.
DC 30: As above, but 5d6 base damage.

Targets larger than Medium add a size modifier to Fortitude defense against this power: Large +5, Huge +10, Gargantuan +20, Colossal +50</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If you damage a target, spend a Force Point to deal half damage to all targets adjacent to the original target. They don't take residual damage later.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Cloak" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Cloak" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (Standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You are considered to have total concealment against all targets until the beginning of your next turn.
DC 20: As 15, except a +2 Force bonus to stealth checks until the beginning of your next turn.
DC 25: As 15, except a +3  Force bonus to stealth checks until the beginning of your next turn.
DC 30: As 15, except a +5  Force bonus to stealth checks until the beginning of your next turn.

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a standard action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> Increase the bonus to your Stealth checks by 5.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Cloak [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can maintain the cloak power as a move action instead of a standard action.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Convection" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Convection" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift - Maintained (swift)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Until the start of your next turn, all of your unarmed melee attacks deal +1d6 points of fire damage. Any target that takes fire damage also catches on fire
DC 20: Increases by +2d6 points of fire damage
DC 25: Increases by +3d6 points of fire damage
DC 30: Increases by +4d6 points of fire damage

You can maintain this power from round to round, extending the normal duration. Maintaining the power is a swift action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">To deal fire damage to anyone that attacks you with an unamred attack, grab, or grapple attack.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Convection [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When your target takes fire damage, the fire attacks the target's Fortitude Defense using your base attack bonus instead of the normal +5 bonus (see page 255 of the Core Rulebook for more information on fire damage).</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Crucitorn" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Crucitorn" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction (to an attack or Force Power)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15:You gain a +5 Force bonus to your damage threshold against any damage you take from the attack or Force power
DC 20: Increases damage threshold by +10
DC 25: Increases damage threshold by +15
DC 30: Increases damage threshold by +20

Force Point: Increases your damage threshold by +5</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To use this power as a free action instead of a swift.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Crucitorn  [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If you use the Crucitorn power and the attack or Force power still deals more damage than your damage threshold, you do not expend this use of the power and it remains in your Force suite.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Cryokinesis" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Cryokinesis" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (swift)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One unattended object within 12 squares and in your line sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: The object becomes cold to the touch and more fragile. Reduce the object's DR by 5 until the end of your next turn. Additionally if the object it is a mechanical or electronic device it automatically move -1 step down the condition track.
DC 25: Object's DR is reduced by 10
DR 30: Object's DR reduced by 15
DR 35: Object's DR reduced by 20

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reduces the object's DR by 5 more.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Cryokinesis [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can use this power on occupied vehicles within range; however, the vehicle only moves down the condition track if your Use the Force check also exceeds the vehicles Fortitude Defense.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Dark Rage [Dark Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Dark Rage [Dark Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You gain a +2 Rage bonus on melee attack and damage rolls until end of turn.
DC 20: As DC 15, except a +4 Rage bonus on melee attack rolls and damage
DC 25: As DC 15, except a +6 Rage bonus on melee attack rolls and damage

While consumed by rage, you cannot use skills or perform tasks that require patience or concentration.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Extend duration of dark rage until the end of the encounter.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Dark Rage [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the dark rage power, you ignore the restriction that prevents you from using skills or performing tasks that require patience and concentration. Additionally you can always activate this power in the surprise round, even if you are considered surprised.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Dark Transfer [Dark Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Dark Transfer [Dark Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One other living creature touched</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: The target heals a number of hit points equal to your character level.
DC 20: Heals 2 times your character level.
DC 25: Heals 3 times your character level.
DC 30 Heals 4 times your character level.

Each time you use Dark Transfer, you move -1 persistent step down the condition track. This can only be removed by eight consecutive hours of rest or by spending a Force Point.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To not move down the condition track</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Dark Transfer [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the dark transfer power, you may spend a Force Point to revive a creature that died since the end of your last turn. You much succeed on a DC 25 Use the Force check. If the check succeeds, the target creaure is unconscious instead of dead and does not heal any hit points from the use of dark transfer.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Detonate [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Detonate [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One unattended object within 12 squares of you and within line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: The object takes 4d6 points of damage
DC 25: The object takes 6d6 points of damage
DC 30: The object takes 8d6 points of damage
DC 35: The object takes 10d6 points of damage</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Increase the damage dealt by 2d6</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Detonate [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the detonate power, you also damage enemies near the targeted object. Compare the result of your Use the Force check to the Reflex defense of all enemies within 2 squares of the object. If your check equals or exceeds the enemy's Reflex Defense, the enemy takes slashing damage equal to one-half the damage sustained by the object.

Area Attack. </text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Drain Energy" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One powered weapon or object within 6 squars of you and in line of sight</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: You drain the energy from the energy cell or cells powering a small or smaller weapon or powered object. It is considered completely drained, and cannot be used until the energy cell is replaced
DC 25: Drain a Medium or smaller weapon or object
DR 30: Drain a Large or smaller weapon or object
DR 35: Drain a Huge or smaller weapon or object
If the object is powered by a power generator, you drain all of the power from that instead.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Increase the size category by one (up to Gargantuan).</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Energy Resistance" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Energy Resistance" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (Swift)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: Gain DR 5 vs. Energy damage until the beginning of your next turn.
DC 25: As above, but DR 10.
DC 30: As above, but DR 15.
DC 35: As above, but DR 20.

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Activate this power as a swift action.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Energy Resistance [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you activate energy resistance Force power, you can choose to have it affect one of your allies within 6 squares instead of you.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Enlighten [Light Side, Mind Affecting]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Enlighten [Light Side, Mind Affecting]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One Ally within 12 squares of you and in line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The target may use the check result instead of one attack roll, skill check, or opposed check it makes before the start of your next turn, or the target can use the check in the place of one of its defenses until the start of your next turn.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To prolong the effect until the end of your next turn.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Enlighten [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the enligten power, you may spend a Force Point to affect one additional ally.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
    </nodehandler>
    <nodehandler class="tabber_handler" icon="book" module="containers" name="F" status="indifferent" version="1.0">
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Farseeing" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Full-round</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature you know or have met before.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If your check result is less than the target's Will Defense, you gain no information (including whether the target is alive or dead) and cannot use this Force power against the same target for 24 hours. If your check result equals or exceeds the target's Will Defense, you can sense whether the target is alive or dead and gain a vague sense of its immediate surroundings, what it's currently doing, and any strong emotions it is presently feeling. A dead target has a Will Defense of 30 for purposes of this Force power.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> If you successfully use this Force power, you can spend a Force Point to gain a clear mental image of the target's surroundings, as well as other creatures and objects within 6 squares of it.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Fear [Dark Side, Mind Affecting]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 12 squares AND line of sight.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Will Defense. If the result equals or exceeds the target's Will defense, the target is filled with fear as your check result dictates:

DC 15: The target can only take a standard action on its next turn.
DC 20: The target can only take a move action on its next turn.
DC 25: The target can only take a swift aciton on its next turn.
DC 30: The target cannot take any actions on its next turn.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">A subject filled with fear also takes -2 to all defenses until the start of your next turn.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Fold Space" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Fold Space" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Full-Round</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One held or unattended object within 6 squares and line of sight or one vehicle you occupy</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: Move a Medium or smaller object up to 6 squares
DC 25: Move a Large or smaller object up to 12 squares
DR 30: Move a Huge or smaller object up to 18 squares
DR 35: Move a Gargantuan or smaller object up to 24 squares
DC 40: Move a Colossal or smaller object up to 30 squares

If the object you transport contains other objects or creatures, everything within the object is transported as well.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Increase the size category by two (up to Colossal [cruiser]) in size, or double the distance the object is transported.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Fold Space [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can spend a Force Point to move the obect anywhere within line of sight. 

You can spend a Destiny Point to move the object anywhere within the same star system.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Blast" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 12 squares AND line of sight.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Reflex Defense. If the result equals or exceeds the target's Reflex defense, it takes damage:

DC 15: Deal 2d6 points of damage to the target
DC 20: Deal 3d6 points of damage to the target
DC 25:Deal 4d6 points of damage to the target
DC 30: Deal 5d6 points of damage to the target</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Add half your heroic level to the damage, as if Force Blast were a weapon.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Disarm [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Disarm [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature within 12 squares AND within line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Use this check in place of your attack roll when attempting to disarm the target (see Disarm, page 152). If your disarm attack succeeds, you may choose to let the item drop to the ground in the target's fighting space or have the item fly into your hand (in which case you must have a free hand to catch it).

Feats that improve disarm attacks do not apply to Force disarm.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Damage or destroy the weapon instead. If your disarm attack succeeds, the weapon takes damage equal to your Use the Force check result. You must declare that you are using this option before making your disarm atack.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Extended Force Disarm [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The base range increases to 18 squares (instead of 12 squares)</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Disarm [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Force Disarm power, you can change the time it takes to activate to a full-round action; if you do so, your opponent does not gain the normal +10 bonus to Reflex Defense normally associated with disarming.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Grip [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Grip [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (Standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 12 squares AND within line of sight.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: If your Use the Force check equals or exceeds the target&amp;#8217;s Fortitude Defense, the target takes 2d6 points of damage and can only take a single swift action on his next turn. Otherwise, the target takes half damage and may act normally, and you may not maintain the power. Targets larger than Medium add a size modifier to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5. 
DC 20: As DC 15, except the target takes 4d6 points of damage
DC 25: As DC 15, except the target takes 6d6 points of damage

Maintaining this power is a standard action, and you must make a new Use the Force check each round. If you suffer damage while maintaining a this power, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue concentrating</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To deal an additional 2d6 points of damage</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Extended Force Grip [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The base range increases to 18 squares (instead of 12 squares)</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Grip [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Force grip power, you can spend a Force Point as a free action to maintain the power for 1 additional round without the need to concentrate. However, after this additional round you may not resume concentrating on the power.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Light [Light Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Light [Light Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">See text</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: Until the end of your next turn, any creature with a Dark Side Score of 1+ that begins its turn within 6 squares of you automatically takes 1d6 points of Force damage and a -1 penalty on attack rolls. This is an area effect
DC 25: Increases damage to 2d6
DR 30: Increases damage to 3d6
DR 35: Increases damage to 4d6

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a standard action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> Increase damage by 1d6</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Light [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can spend a Force Point to blind those it harms; any creature that takes damage grants concealment to all other targets until the end of its next turn.

You can spend a Destiny Point to change this to total concealment instead.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Lightning [Dark Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Lightning [Dark Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target in line of sight AND within 6 squares of you.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare result to target's Reflex Defense. If the attack hits, the target takes 8d6 Force damage and moves -1 step along the condition track. 
If the attack misses, the target takes half damage and doesn't move down the condition track.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">If you successfully hit the target, he moves an additional -1 step along the condition track.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Lightning [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Force lightning power and change the time it takes to activate to a full-round action, your target must make a Strength check vs your Use the Force check. If the Use the Force check beats the target's Strength check, you push it back 1 square plus 1 additional square for every 5 points by which you exceed the target's check result. If you push the target into a into a larger object, the target takes 1d6 damage.

The target adds its base attack bonus and size modifier to its Strength check: Colossal +20, Gargantuan +15, Huge +10, Large +5, Medium +0, Small -5, Tiny - 10, Diminutive -15, Fine -20. In addition, it gets a +5 stability bonus if it has more than two legs or is otherwise exceptionally stable.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Scream [Dark Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All creatures within 12 squares that can hear you.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Foritude Defense. If the result equals or exceeds the target's Fortitude defense, the target takes damage based on the result of your check:

DC 15: The target takes 1d6 Force damage; reduce target's damage threshold by 5 until the end of your next turn.
DC 20: As above, but 2d6 damage.
DC 25: As above, but 3d6 damage.
DC 30: As above, but 4d6 damage.

Targets larger than Medium add a size modifier to Fortitude defense against this power: Large +5, Huge +10, Gargantuan +20, Colossal +50.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reduce damage threshold by -10 instead of -5.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Shield [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Shield [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction (To being the target of an attack) - Maintained (standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Respond to an attack by raising a telekinetic shield, giving you SR.
This SR cannot be recharged by any means and fades at the start of your next turn.

DC 15: SR 5.
DC 20: SR 10
DC 25: SR 15
DC 30: SR 20.

You may maintain Force shield from one round to the next. Maintaining Force shield is a standard action, although it ends early if the SR is depleted.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Increase the SR by 5.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed, Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved  Force Shield [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Force shield power, you can spend a Force point to expand the radius of the shield so that it protects you and all allies adjacent to you. 
You can spend a Destiny Point to have the shield protect a vehicle you occupy, regardless of the vehicle's size. If the vehicle already has a shield rating, the SR of the vehicle and the SR granted by the power do not stack.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Slam [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Slam [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All targets within a 6-square cone AND within line of sight.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare results to the target's Foritude Defense. If the result equals or exceeds a target's Fortitude defense, it takes 4d6 damage and is knocked prone. If the result is less than the target's Fortitude defense, it takes half damage and is not knocked prone.
This is an area effect.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Deal +2d6 damage to all targets in the area.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Slam [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Force Slam power, you can change the amount of time it takes to activate to a full-round action in order to target all targets within a 2-square radius originating in your square.
You can spend a Force Point to increase to a 4-square radius burst that originates from your square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Storm" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Storm [Telekinetic, Dark Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">A successful check evokes a storm of swirling energy and debris. At the end of your turn, you deal 2d6 damage to adjacent targets. The check result determines the duration (if any):

DC 20: 2 rounds.
DC 25: 4 rounds.
DC 30: 6 rounds.
DC 35: 8 rounds.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">The storm deals +2d6 damage.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Storm [Dark Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One disignated area within 12 squares of you and in your line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: You create a Force Storm that covers a 3x3 square area. At least on square with in that area must be within the given range of this power. All squares within the Force Storm are filled with driving acid rain that provides concealment and deals 2d6 points od acid damage to any creature that enters the Force Strom or begins its turn within the area. The storm also imposes a -5 penalty on Perception check to listen, as the storm howls loudly. The effect lasts until the end of your next turn. This is an area effect.
DC 25: As 20, except the area effected increases to cover a 4x4 square area
DR 30: As 20, except the area effected increases to cover a 5x5 square area
DR 35: As 20, except the area effected increases to cover a 6x6 square area

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a standard action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> Increase damage by 2d6</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Storm [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">As a swift action, you can end the duration of the Force storm power to deal 4d6 points of damage to all targets within 2 squares of you.</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Storm [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can spend a Force Point when you activate this power to fill the storm with Force lightning. When you activate the power and again whenever you spend a standard action to maintain the power, compare the results of your Use the Force check to the Reflex Defense of one target within the storm's area. If the check equals or exceeds the target's Reflex Defense, the target takes 3d6 points of Force damage. 

You can spend a Destiny Point to increase the damage to 6d6 points.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Stun" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Stun" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature within 6 squares AND within line of sight.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Fortitude Defense. If the check result equals or exceeds the target's Fortitude defense, the target moves -1 step along the condition track. For every 5 points by which you exceed the target's Fortitude defense, the target moves an additional -1 step along the condition track.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Move the target an additional -1 step along the track.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Stun [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Your successful Force Stun also temporarily immobilizes the target for one round.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Force Thrust [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Thrust [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One object or character within 12 squares AND within line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The target makes a Strength check, and adds its base attack bonus and its size modifier (see below). If you beat the target's Strength check, you push it back 1 square, plus an additional square for every 5 points by which you exceed the target's check result.

If you push the target into a larger object, the target takes 1d6 points of damage.

The target adds a size modifier to its Strength check: 
Colossal: +20, Gargantuan: +15, Huge: +10, Large: +5, Medium: 0, Small: -5, Tiny: -10, Diminutive: -15, Fine: -20
In addition, the target gets a +5 stability bonus if it has more than two legs or is otherwise exceptionally stable.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Apply a -5 penalty to the target's Strength check to resist, and deal an additional 2d6 damage if you push it into a larger object.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Extended Force Thrust [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The base range increases to 18 squares (instead of 12 squares)</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Thrust [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Force thrust power, you can change the time it takes to activate to a full-round action and spend a Force point in order to target all creatures in a 6-square cone which originates from your square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Track" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You determine the path by a specific creature you designate, provided you are within line of sight of the creature's trail. You can track the creature (as per the track application of the Survival skill) without needing to make a Survival checks for up to 1 hour, provided the creature you are tracking passed through the area within the last minute.
DC 20: As DC 15, except the creature you are tracking passed the last 10 minutes
DR 25: As DC 15, except the creature you are tracking passed the last hour
DC 30: As DC 15, except the creature you are tracking passed the last day</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To track up to two targets simultaneously</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Whirlwind [Telekinetic]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (move)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 12 squares AND line of sight.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Fortitude defense. If the result equals or exceeds the target's Fortitude defense, the target is captured by the whirlwind and immobilized. They suffer a -5 penalty on any actions while in the whirlwind, and fall prone when it ends.
Targets larger than Medium add a size modifier to Fortitude defense against this power: Large +5, Huge +10, Gargantuan +20, Colossal +50.

Targets captured in the whirlwind also take damage based on check result:
DC 15: Target takes 1d6 Force damage per round.
DC 20: Target takes 2d6 Force damage per round.
DC 25: Target takes 3d6 Force damage per round.
DC 30: Target takes 4d6 Force damage per round.

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a move action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power. If the target of this effect is attacked, damaged or moved down the condition track by you or one of your allies, the effects end.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Increase the penalty to -10 to any of the target's actions instead of -5.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
        </nodehandler>
      </nodehandler>
    </nodehandler>
    <nodehandler class="tabber_handler" icon="book" module="containers" name="G-Q" version="1.0">
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Hatred [Dark Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (swift)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">See text</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Until the end of your next turn, any creature that starts its turn within 6 squares of you takes 1d6 points of Force damage and a -1 penalty to all defenses.
DC 20: As DC 15, except the damages increases to 2d6
DR 25: As DC 15, except the damage increaces to 3d6
DC 30: As DC 15, except the damage increases to 4d6

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To increase the damage by +1d6</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Ionize" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Ionize" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 6 squares AND line of sight.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If the result equals or exceeds the target's Reflex defense, it sustains damage:

DC 20: The target takes 4d6 ion damage.
DC 25: The target takes 5d6 ion damage.
DC 30: The target takes 6d6 ion damage.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">+2d6 ion damage.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Ionize [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Ionize power, you can spend a Force point to have the target take full ion damage instead of halving the ion damage after comparing it to the target's damage threshold as normal.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Inspire [Light Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift - Maintained (swift)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All allies within 6 squares of you and in your line of sight</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: The targets gain a +2 Force bonus to Will Defense against mind-affecting and fear effects until the end of your next turn.
DC 20: As DC 15, except bonus increase to +5
DR 25: As DC 15, except bonus increases to +10
DC 30: As DC 15, except the targets are immuned to mind-affecting and fear effects

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To grant each target 2d6 bonus hit points when this power is first activated. </text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Intercept [Telekinetic]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction (To being the target of a ranged attack)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One incoming ranged attack targeting you</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If your Use the Force check equals or exceeds the attack roll result of the incoming attack, you negate the attack against you.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">To intercept a barrage of shots from a weapon set to auto-fire. If the attack hits you take half, if it misses you take nothing</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Intertia" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Move</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You move up to half your speed along a wall as though it were ground, ignoring the normal effects of gravity for the duration of this movement, If you are not on the ground when you end this monement, you fall to the ground.
DC 20: As DC 15, except you can move your normal speed
DR 25: As DC 15, except you can move your normal speed +2
DC 30: As DC 15, except you can move your normal speed +4</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To increase your movement in this fashion by 2</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Kinetic Combat [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Kinetic Combat [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (swift)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">A successful DC 20 check lets you wield a single one-handed melee weapon (entered into the node as weapon 1) up to 12 squares away. As a standard action, you can move the weapon up to 6 squares and attack one target. Attack and damage rolls are based on Charisma instead of Strength, but no talents or feats influence the strike. The weapon threatens squares adjacent to it and can make one attack of opportunity per round (which counts against your attacks of opportunity). 

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action and as a standard you can move the weapon 6 squares and attack. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Add a +1 bonus to all attack rolls with the weapon.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic, Force Unleashed</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Kinetic Combat [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can wield up to three weapons simultaneously using the kinetic combat power, though moving and attacking with one of the weapons is still a standard action.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Levitate [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Levitate [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Move - Maintained (move)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You gain a fly speed of 2 speed but can only move vertically. You may move up to your fly speed as part of this action, and if you end this movement adjacent to a horizontal surface, you can move 1 square onto that surface as a free action. At the start of your next turn, if you are not standing of holding onto a soild surface, you fail to the ground.
DC 20: As DC 15, except increases fly speed to 4 squares
DC 25: As DC 15, except increases fly speed to 6 squares

You can maintain this power from round to round, extending the normal duration. Maintaining the power is a move action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power. If you fail the Use the Force check, you fall immediately.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0"> To activate this power as a reaction when falling. You can reduce your fall distance by a number of squares equal to the fly speed provided by this power. If you reduce it to 0 squares, you land safely on your feet.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Levitate [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If you are moved into a pit or off another elevated survace involuntarily, such as by being the target of a Force thrust or Bantha Rush, you can spend a Force Point to activate this power as a reaction. If you do so, you end your forces movement in the last square before the edge of the precipice.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Lightning Burst [Dark Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Lightning Burst [Dark Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All enemies adjacent to you</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to each of the target's Relex Defense. If the attack equals or exceeds the target Reflex Defense, the target takes 3d6 damage and moves -1 step down the condition track.

You can maintain this power from round to round, extending the normal duration, provided you have not moved since activating this power. Maintaining the cloak power is a standard action, and you must make a new Use the Force check each round comparing it to the target's Reflex Defense. </text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Increase the damage by 2d6</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Lightning Burst [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the lighting burst power, also compare the result of your Use the Force check to each target's Fortitude Defense. If your check result equals or exceeds both defenses you push the target 1 square from you and knock the target prone. This movement does not provoke attacks of opportunity.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Malacia [Light Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Malacia [Light Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One living creature within 6 squares of you and within line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to your target's Fortitude Defense. If your check equals or exceeds the target's Fortitude Defense, the target moves -1 down the condition track. Additionally, until the end of its next turn, the target takes a -5 penalty to its damage threshold.

You can maintain this power from round to round, extending the normal duration. Maintaining the power is a standard action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Increase the penalty to damage threshold to -10</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Malacia [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can maintain the damage threshold penalty as a swift action.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Memory Walk [Dark Side, Mind-Affecting]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (standard)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature with an INT of 3 or higher within 6 squares and in your line of sight</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: Compare to the target's Will Defense. If the check equals or exceeds the target's Will Defense, the target takes 2d6 points of Force damage and loses a swift action on its next turn
DC 25: As 20, except the target loses a move action on its next turn.
DC 30: As 20, except the target loses a standard action on its next turn.
DC 35: As 20, except the target loses a swift and a standard action on its next turn.

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a standard action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To increase the damage dealt by 2d6</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Mind Shard [Mind-Affecting]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature  within 12 squares and in your line of sight</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Compare to the target's Will Defense. If the check equals or exceeds the target's Will Defense,the target takes 2d8 points of Force damage and moves -1 step down the condition track. Furthermore, the target cannot improve its condition until the end of you next turn. (Altough other creatures can improve its condition through abilities)
DC 20: As 15, except the damages dealt increases to 3d8
DC 25: As 15, except the damages dealt increases to 4d8
DC 30: As 15, except the damages dealt increases to 5d8</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To increase the damage dealt by 2d8</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Mind Trick [Mind Affecting]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Mind Trick [Mind Affecting]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One Intelligence 3+ creature in line of sight and within 12 squares of you</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If you equal or exceed the target's Will defense, choose one:

- Create a fleeting hallucination that distracts the target and enables you to use the Stealth skill even if the target is aware of you

- Feint, such that the next attack you make against the target ignores its Dexterity bonus to Reflex defense (if any)

- Make an otherwise unpalatable suggestion seem completely reasonable to the target. You must be able to communicate with the target, and the suggestion can't obviously threaten the target's life. The target won't realize later that what he did is unacceptable.

- Fill the target with terror. It flees at top speed away from you for 1 minute, but stops fleeing if it is wounded. This effect is negated if the target's character level is higher than yours. This is a fear effect.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When making a suggestion you can move the target +1 attitude toward you and additional +1 for every five points you exceed the target's Will Defense</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Dominate Mind [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When using Mind Trick Force power, if you exceed your target's Will Defense by 10 or more points, you can choose what your target does with its standard action on its next turn.</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Mind Trick [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the mind trick power, you can change the time it takes to activate to a full-round action in order to target all creatures in a 6 square cone which originates from your square. 

Spend a Force Point to increase the area to a 12 square cone which originates from your square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Morichro" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (standard)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One living creature within 6 squares of you and within line of sight</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to your target's Fortitude Defense. If your check equals or exceeds the target's Fortitude Defense, the target moves -1 down the condition track. If the target is moved to the bottom of the condition track with this power, you can choose to kill the target or place it in a Force trance even if it is unwilling. Additionally, you can use this power on an already unconscious target, you can consider the target willing for the purposes of placing them in a Force trance.

You can maintain this power from round to round, extending the normal duration. Maintaining the power is a standard action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power.
</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">N/A</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Move Object [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Move Object [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (standard)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One character or object within 12 squares and within line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The result determines the maximum size of target you can move. If the target is a creature who resists your attempt, the check result must also exceed the target's Will Defense. You can hurl the target at (or drop it on) another target in range if your check result also exceeds the second target's Reflex Defense. If you do so, both targets take damage based on your check result.

DC 15: Up to Medium size (deals 2d6 damage)
DC 20: Up to Large size (deals 4d6 damage)
DC 25: Up to Huge size (deals 6d6 damage)
DC 30: Up to Gargantuan size (deals 8d6 damage)
DC 35: Up to Colossal size (deals 10d6 damage)

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a standard action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power.

If you use this power against a flying or hovering target, it can oppose your check with a grapple check as a reaction. If it succeeds, you can't move it.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Augment the maximum size of the object by one category, and deal +2d6 damage if you hit with it (maximum Colossal [Frigate], 12d6 damage)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Augment the maximum size of the object by three categories, and deal +6d6 damage if you hit with it (maximum Colossal [Station], 16d6 damage).</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Extended Move Object [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The base range increases to 18 squares (instead of 12 squares)</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Negate Energy" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction (To being attacked by an energy weapon)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One attack that deals energy weapon damage</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If the result equals or exceeds the damage dealt by the energy weapon, the attack is negated and you take no damage. If the result is less than the amount of damage dealt, you fail to negate it and take damage as normal. You must be aware of the attack (and not flat-footed) to negate it.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If you negate the attack, you can spend a Force Point to regain hit points equal to the damage of the negated attack (up to a maximum of your full normal hit points).</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Obscure [Mind-Affecting]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Obscure [Mind-Affecting]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy within 12 squares within 12 squares of you and within line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to each of the target's Will Defense. If the attack equals or exceeds the target Will Defense, the target takes a -5 penalty on the attack roll. If the target misses with this attack you may choose to make the target reroll the attack again and other creature adjacent to it; this attack also has a -5 to attack roll.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To apply the -5 to all attack rolls until the start of its next turn</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved  Obscure [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the obscure power, you may spend a Force Point to gain a +5 Force bonus on your Use the Force check.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Phase" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Phase" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Move - Maintained (move)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 25: You gain a phasing speed of 2 squares; your phasing speed can never excced your own base speed. When moving your phasing speed, you can move through the spaces of your enemies, as well as walls, vehicles, large objects, and other obstructions but must end your turn in a legal unoccupied space. You retain this phasing speed until the beginning of your next turn. You may move up to you speed as part of the activation of this power.
DC 30: As 25, except phase speed is 4 squares.
DC 35: As 25, except phase speed is 6 squares.
DC 40: As 25, except phase speed is 8 squares.

You can maintain this power from round to round, extending the normal duration. Maintaining the power is a move action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> Increase your speed by 2 squares</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Phase [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the phase power, you can end a single move action inside an occupied square, but you must still end your turn in a legal, unoccupied square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Plant Surge" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Plant Surge" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (swift)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature  within 12 squares and in your line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the Fortitude Defense of the target. If it equals or exceeds the target's Fortitude Defense, the target's speed is 0 until the end of your next turn. A creature can escape (Restoring it's normal speed) by making a grapple check against the Use the Force check as a standard action.

There must be plants nearby the target for this power to work, or else it automatically fails.

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To impose a -10 penalty to the targets grapple checks made to escape this power</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Plant Surge [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can spend a Force Point to target all enemies in a 5x5 square area; at least one square must be within the power's range.

You can spend a Destiny Point to target all enemies in a 10x10 square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Prescience" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy within line of sight</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Until the end of your next turn you gain a +1 insight bonus to all of your defenses against attacks or effects originating from the target, as well as a +1 insight bonus to attack rolls against the target.
DC 20: As 15, except insight bonus increase to +2
DC 25: As 15, except insight bonus increase to +3</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To affect one additional enemy in your line of sight.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
        </nodehandler>
      </nodehandler>
    </nodehandler>
    <nodehandler class="tabber_handler" icon="book" module="containers" name="R-Z" status="indifferent" version="1.0">
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Rebuke" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Rebuke" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction (To being targeted by a Force Power)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One Force power directed at you</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If your result equals or exceeds the check result of the power directed at you, you harmlessly redirect it and suffer none of its effects. If your result exceeds the check result of the opposing power by 5 or more, you can choose to reflect the incoming Force power back against its creator, who suffers the effect. 
If you attempt to reflect a Force power back at its originator, the originator can attempt to rebuke the power as well. If he reflects it back again, both you and the originator are affected by it.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Suffer no effect against a power that has been rebuked twice (once by you and once by the power's originator).</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Rebuke [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When an ally within 12 squares and within line of sight of you is the target of a Force power, you can use the rebuke power as though you were the target of that Force power instead.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Rend [Dark Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Rend [Dark Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 6 squares of you and within line of sight</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Reflex Defense. If the check equals or exceeds the target's Reflex Defense, the target takes 3d6 damage. If your Use the Force check is a natural 20, you score the equivalent of a critical hit and deal double damage. If you deal enough damage to reduce the target's hit points to 0 then you rip the target into two separate parts.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> Deal an additional 2d6 damage.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Rend [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The range increases to 12 squares. When using this power of an object or character or creature, you can ignore the target's damage reduction.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Repulse [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Repulse [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All adjacent targets</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The targets make Strength checks. If you beat a target's Strength check, you push it back 1 square, plus an additional square for every 5 points by which you exceed the target's check result. If you push the target into a larger object, the target takes 1d6 points of damage.

The target adds a size modifier to its Strength check: 
Colossal: +20
Gargantuan: +15
Huge: +10
Large: +5
Medium: 0
Small: -5
Tiny: -10
Diminutive: -15
Fine: -20
In addition, the target gets a +5 stability bonus if it has more than two legs or is otherwise exceptionally stable.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Apply a -5 penalty to all targets' Strength checks to resist, and deal +2d6 damage if you push anyone into a larger object.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Repulse" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the repulse power, you can change the time it takes to activate to a full-round action in order to target all creatures in a 2 square burst radius which originates from your square. 

Spend a Force Point to increase the area to a 4 square burst radius which originates from your square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Resist Force" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Resist Force" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (swift)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Gain +1 to a Defense of your choice vs. Force powers.
DC 20: As above, but +2.
DC 25: As above, but +5.

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power. Multiple instances of Resist Force can be active at once, but each must be maintained separately and bonuses to the same defense don't stack.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Add this bonus to two defenses instead of one. </text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Resist Force [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you activate the resist force power, you can choose to have it affect one of your allies within 6 squares instead of you.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Shatterpoint" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Shatterpoint" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 25: If your nest attack made before the end of the encounter hits, treat the target's damage threshold against the attack as though it is 5 points lower than normal.
DC 30: As 25, except target's damage threshold is treated as though it is 10 points lower than normal.
DC 35: As 25, except target's damage threshold is treated as though it is 15 points lower than normal.
DC 40: As 25, except target's damage threshold is treated as though it is 20 points lower than normal.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Ignore the target's DR</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Shatterpoint [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you move a target down the Condition Track with an attack when using this power, you can spend a Force Point to make the target's condition persistant. This persistant condition can only be removed if the target recieves surgery (for living beings) or repairs (for droids, objects and vehicles).</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Sever Force [Light Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One Force-user with a Dark Side score of 1+, within 12 squares and within line of sight</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare your result to the target's Will Defense. If you equal or exceed the target's Will Defense, the result is determined by what DC you meet.

DC 25: The target can't spend Force Points for a number of hours equal to its Dark Side score.
DC 30: As DC 25, plus the target moves -1 step on the condition track each time it uses a Force power in that timeframe.
DC 35: As DC 30, except -2 steps.

This power has no effect on creatures with Dark Side scores of 0. </text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Double the duration of the effect.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Extend the duration to a number of days equal to the target's Dark Side score.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Slow [Telekinetic]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Up to three targets within 12 squares AND line of sight.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If the result equals or exceeds a target's Fortitude defense, they are slowed as indicated below:

DC 15: -1 Speed, and target is encumbered (-10 Acrobatics, Climb, Endurance, Initiative, Jump, Stealth, Swim).
DC 20: As above, but -2 Speed.
DC 25: As above, but -3 Speed.
DC 30: As above, but -4 Speed.

Targets larger than Medium add a size modifier to Fortitude defense against this power: Large +5, Huge +10, Gargantuan +20, Colossal +50.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reduce opponent's Fortitude defense by -5 for the purposes of this power.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Stagger [Telekinetic]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Stagger [Telekinetic]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy adjacent to you</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Fortitude Defense. If the check equals or exceeds the target's Fortitude Defense, the target takes 2d6 points of Force damage and is pushed 1 square away from you. This movement does not provoke an attack of opportunity.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> To affect all enemies adjacent to you.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Stagger  [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the stagger power, you may spend a Force Point to push your target 2 squares away from you, instead of just 1 square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Surge" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Free</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Gain the following until the start of your next turn:

DC 10: Gain a +10 Force bonus on Jump, +2 speed.
DC 15: Gain +20 Force bonus on Jump, +4 speed.
DC 20: Gain +30 Force bonus on Jump, +6 speed.

All jumps made during a surge count as running jumps for determining DCs.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Increase Jump bonus by 10 and speed bonus by 2.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Additional +4 speed, and use any and all movement during the round as part of a jump (no Jump check required).</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Technometry" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Technometry" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One Droid or electronical device touched</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the target's Will Defense. If the check equals or exceeds the target's Will Defense, you discover one piece of information contained within the target's memory as determined by the Access Information table under Use Computer skill despriction. For every 5 points that wou exceed the targets Will Defense, you can learn one additional piece of information.
Alternatively, if you target a droid and succeed at your Use the Force check, you may choose one of the following effects and apply it to the target droid:
- The droid's senses are jammed, allowing you to make a Stealth ckeck against the droid until the end of your next turn, even if it is aware of you.
- The droid is denies its Dexterity bonus to Reflex Defense against your nest attack made before the end of your turn.
- On its next two turns, the droid does nothing but flees from you at top speed.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">To learn two more pieces of information or extend one of the droid-specific effects by an additional round.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Technometry [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the technometry power, you can change the time it takes to activate to a full-round action and target all droids in a 6 square cone which originates from your square.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Thought Bomb [Mind-Affecting]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Thought Bomb [Mind-Affecting]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">All creatures within two squares of you</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result to the Will Defense of the target. If it equals or exceeds the target's Will Defense, the target takes 2d6 points of Force damage and loses it's swift action on its next turn. This is an area effect.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To increase the damage dealt by 2d6</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Thought Bomb [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can spend a Force point to target all enemies within 5 squares of you.

You can spend a Destiny point to target all enemies within your line of sight.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Valor [Light Side, Mind Affecting]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Valor [Light Side, Mind Affecting]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard - Maintained (swift)</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One ally within 12 squares AND line of sight.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The result of the check determines the result for your ally:

DC 15: +1 to Will defense against mind-affecting or fear effects until the start of your next turn.
DC 20: As above, but +2.
DC 25: As above, but +5.
DC 30: As above, but +10.

You can maintain this power from round to round, extending the normal duration. Maintaining this power is a swift action, and you must make a new Use the Force check each round. If you take damage while maintaining this power, you must suceed a Use the Force check (DC = 15 + damage taken) to maintain the power. You may have multiple instances of this power at once (on different allies), but maintaining each one is a Swift action.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">This bonus applies to all effects targeting Will defense instead of just mind-affecting or fear effects.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Valor [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you activate Valor power, you gain the benefits of this power as well.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="tabber_handler" icon="ccmap" module="containers" name="Vital Transfer [Light Side]" version="1.0">
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Vital Transfer [Light Side]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature touched</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Target heals hit points equal to 2 x its character level.
DC 20: Target heals hit points equal to 3 x its character level.
DC 25: Target heals hit points equal to 4 x its character level.

Every time you use vital transfer, you take half as much damage as you heal.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Take no damage when using vital transfer.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Target moves +5 steps on the condition track as well.</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Advanced Vital Transfer [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the vital transfer power, you can spend a Destiny Point to fully heal the target of all damage and remove all of the target's debilitating conditions.</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Cure Disease [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When you use the Vital Transfer power, if your Use the Force check equals or exceeds the Treat Injury FC of a desease currently ailing the target, ou can spend a Force Point to cure that disease.</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Detoxify Poison [Technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Legacy Era</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can use the vital transfer power to treat poison affecting the target. Instead of the normal effect of the vital transfer power, you can compare the result of your Use the Force check to the poison's DC (see page 255 of the core rulebook). If you equal or exceed the poison's DC, you detoxify the poison as per the use of the Treat Injury skill.</text>
          </nodehandler>
        </nodehandler>
        <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Vital Transfer [technique]" version="1.0">
          <form height="400" width="400"/>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
            <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
          </nodehandler>
          <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
            <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can use the vital transfer power against a target within 6 squares and line of sight.</text>
          </nodehandler>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Wound [Dark Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One target within 6 squares AND line of sight.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If the result equals or exceeds the target's Fortitude defense, they take 4d6 Force damage.

Targets larger than Medium add a size modifier to Fortitude defense against this power: Large +5, Huge +10, Gargantuan +20, Colossal +50.

If this damage moves the target down the condition track, the condition is persistent until DC 20 surgery's performed.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">An additional +2d6 damage.</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Knights of the Old Republic</text>
        </nodehandler>
      </nodehandler>
    </nodehandler>
    <nodehandler class="tabber_handler" icon="book" module="containers" name="Lightsaber Forms" version="1.0">
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="[Lightsaber Form] Power Descriptor" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You must be wielding an activated ligthsaber to use any power with the [lightsaber form] descriptor. You cannot rebuke a lightsaber form power, with the exceptions of: Draw Closer, and Pushing Slash. 

All of the following powers are considered to have the descriptor [lightsaber form]</text>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Assured Strike" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One creature within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You make a single attack with a lightsaber against the target, rolling twice and keeping the better result. However, you take a -5 penalty on your damage roll
DC 20: As DC 15, except you take a -2 penalty on your damage roll
DC 25: As DC 15, except you take a -1 penalty on your damage roll
DC 30: As DC 15, except you take no penalty on your damage roll

Lightsaber Form (Juyo): If you miss with both attacks, this power remains in your Force suite instead of being spent</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To roll three times, keeping the better</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Barrier of Blades" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Until the start of your next turn, you can use the result of your use the force check in the place of your Reflex Defense against incoming non-area ranged attacks.

Lightsaber Form (Shien): You redirect one blaster bolt that misses you while this power is in affect</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To apply this power to weapons set on auto-fire</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Circle of Shelter" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus all allies adjacent to you</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: Until the end of your next turn, you and all adjacent allies gain a +1 deflection bonus to Reflex Defense
DC 25: As DC 20, except the bonus increases to +2
DC 30: As DC 20, except the bonus increases to +5

Lightsaber Form (Soresu): You can add the deflection bonus to the Deflect and Block talents until the end of your next turn</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To apply this power to Fortitude Defense as well</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Contentious Opportunity" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Free</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: If you hit with your attack of opportunity, you deal an additional +1 die of damage
DC 25: As DC 20, except you deal an additional +2 dice of damage
DC 30: As DC 20, except you deal an additional +3 dice of damage
DC 35: As DC 20, except you deal an additional +4 dice of damage

Lightsaber Form (Makashi): You gain a +2 Force bonus on Attacks of Opportunity until the end of your next turn</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To reduce the target's speed by 2 squares</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Deflecting Slash" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Compare the result against the attack roll of the incoming attack if it equals or exceeds it, you take half damage from the attack and you can make a single melee attack with a lightsaber against any one target within your reach after the damage is resolved
DC 20: As DC 15, and you deal +1 point of damage to the target of your lightsaber hit
DC 25: As DC 15, and you deal +2 point of damage to the target of your lightsaber hit
DC 30: As DC 15, and you deal +5 point of damage to the target of your lightsaber hit

Lightsaber Form (Soresu): You can spend Force Point to redirect at any target within 6 squares of you</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To take no damage from the attack</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Disarming Slash" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Make a single melee attack with a lightsaber against an adjacent target. If the attack does damage, you can use your Use the Force check to immediately disarm against the target.
DC 20: As DC 15, except your target only gains a +5 bonus to Reflex Defense to being disarmed
DC 25: As DC 15,  except your target only gains a +2 bonus to Reflex Defense to being disarmed
DC 30: As DC 15,  except your target only gains no bonus to Reflex Defense to being disarmed

Lightsaber Form (Shii-Cho): You can use this power as a reaction to being attacked by an adjacent attacker</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To apply damage equal to the damage dealt to the target, provided you disarmed the opponent</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Draw Closer [Telekinetic]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy within 6 squares of you and within your line of sight </text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: If the target is Medium or small in size and is niether grappled or grabbed, you immediately pull it to the nearest adjacent unoccupied space. You can make a single melee attack with a lightsaber
DC 20: As DC 15, except your target may be Large or smaller
DC 25: As DC 15,  except your target may be Huge or smaller
DC 30: As DC 15,  except your target may be Gargantuan or smaller

Lightsaber Form (Niman): You can target a creature within 12 squares</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To pull the target into any adjacent unoccupied space</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Falling Avalanche" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can make a single attack with a lightsaber against the target, provied that hey are no more than one size category larger than you. If your attack deals damage, you can push the target 1 square away you then move into the space that the enemy just vacated. Neither of your movements cause an attack of opportunity. You cannot move a target grabbed or grappled
DC 20: As DC 15, except you can push the target 2 squares and can move through spaces your target passed through ending you movement adjacent to your opponent.
DC 25: As DC 15,  except you can push the target 3 squares and can move through spaces your target passed through ending you movement adjacent to your opponent.
DC 30: As DC 15,  except you can push the target 4 squares and can move through spaces your target passed through ending you movement adjacent to your opponent.

Lightsaber Form (Djem So): You gain one temporary Force Point when activating this power to activate the Djem So talent</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To knock your opponent prone at the end of its movement</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Fluid Riposte" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result of your Use the Force check against the attack roll of the incoming attack. If your Use the Force check equals or exceeds the attack roll, the attack roll deals half damage on a hit. Yuo can then move to any other square adjacent to you attacker and make a single melee attack with a lightsaber against it. This movement does not cause an attack of opportunity.

Lightsaber Form (Djem So): You gain one temporary Force Point when activating this power to activate the Djem So talent</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To treat your opponent as flat-footed against this attack</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Hawk-Bat Swoop" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can move up to 2 squares; this movement does not provoke an attack or opportunity. If you end your movement adjacent to a target, you can make a single melee attack with a lightsanber against that target
DC 20: As DC 15, except you can move 4 squares
DC 25: As DC 15, except you can move 6 squares
DC 30: As DC 15, except you can move 8 squares

Lightsaber Form (Ataru): You can move two squares after you resolve you lightsaber attack. This movement does not provoke an attack of opportunity</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To deal +2 dice of damage with your lightsaber attack</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="High Ground Defense" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Swift</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: Until the start of your next turn, if you are standing on a low obejct or difficult ground, any creature that moves adjacent to you provokes an attack of oppurtunity from you
DC 20: As DC 15, except you gain a +1 Force bonus on attacks of opportunity unitl the start of your next turn
DC 25: As DC 15, except you gain a +2 Force bonus on attacks of opportunity unitl the start of your next turn
DC 30: As DC 15, except you gain a +5 Force bonus on attacks of opportunity unitl the start of your next turn

Lightsaber Form (Sokan): You deal +1 die of damage with attacks of opportunity until the start of your next turn</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To move one square each time you make an attack of opportunity until the start of your next turn. This movement does not cause an attack of opportunity</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Makashi Riposte" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Make a Use the Force check against the attack roll of the incoming attack. If your Use the Force check equal or exceeds the incoming attack roll, the attack deals half damage on a hit. Additionally, you can make a single melee attack with a lightsaber against yuor target after the damage is dealt. You deal half damage on a miss

Lightsaber Form (Makashi): Until the end of your next turn if the target attacks you they provoke an attack of opportunity from you</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To take no damage from the incoming attack if you equal or exceed the attack roll</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Pass the Blade" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can make a single melee attack with a lightsaber against the target. Yout opponent takes a -2 penalty on Use the Force checks made to block this attack, as per the Block talent
DC 20: As DC 15, except the target takes a -5 penalty
DC 25: As DC 15, except the target takes a -10 penalty
DC 30: As DC 15, except the target cannot use the Block talent to negate the attack

Lightsaber Form (Trakata): You ignore any deflection bonus the target has from the Lightsaber Defense talent</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To deal +2d6 points of damage if the attack hits.</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Pushing Slash [Telekinetic]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can make a single melee attack with a lightsaber against the target. If the attack hits, in addition to dealing damage, compare the Use the Force check result to the targets Fortitude Defense. If you equal or exceed the Fortitude Defense, you push the target 2 squares away from you. This movement does not provoke an attack of opportunity. You cannot move the target is it is grabbed or grappled
DC 20: As DC 15, except move the target 3 squares
DC 25: As DC 15, except move the target 4 squares
DC 30: As DC 15, except move the target 5 squares

Lightsaber Form (Niman): You also compare the Use the Force check to all adjacent opponent's Fortitude Defense. If it equals or exceeds then the target is move one square away from you. This is an area effect</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To knock the target prone at then of its forced movement. (This only applies to the target of your ligthsaber attack)</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Rising Whirlwind" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus two enemies in your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can make a two lightsaber attacks, each against two separate targets. If both attacks hit. you gain 10 bonus hit points. Damage is subtracted from these hit points first, and any remaining at the end of the encounter disappear
DC 20: As DC 15, except you gain 15 bonus hit points
DC 25: As DC 15, except you gain 20 bonus hit points
DC 30: As DC 15, except you gain 25 bonus hit points

You must be wielding two ligthsabers to use this power

Lightsaber Form (Jar'Kai): You can move 2 squares between the attacks. This movement does not cause an attack of opportunity</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> To deal +1d6 point of damage to each target</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Saber Swarm" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: You can make two lightsaber melee attacks against a single target. Each of these attacks is made at a -5 penalty
DC 25: As DC 20, except these attacks is made at a -2 penalty
DC 30: As DC 20, except these attacks is made at a -1 penalty
DC 35: As DC 20, except these attacks is made with no penalty

Lightsaber Form (Ataru): The target takes a -5 penalty to block the attack with the an type Block talent or power</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To move 2 squares before and after you use this power. This movement does not provoke an ttack of opportunity</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Sarlacc Sweep" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy within your reach (Primary target) plus one enemy within your reach (secondary target)</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can make a single melee attack with a lightsaber against the primary target. The attack deals normal damage to the primary target and 5 points of damage to the secondary target if the attack hits
DC 20: As DC 15, except increase th damage to the secondary target by 1d6
DC 25: As DC 15, except increase th damage to the secondary target by 2d6
DC 30: As DC 15, except increase th damage to the secondary target by 3d6

Lightsaber Form (Shii-Cho): You can use this power at the ned of a charge. You also gain Powerful Charge feat on the intial attack</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To affect two secondary targets provided that they are adjacent to you at the time of the attack</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Shien Deflection" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15:Compare the result of your use the force check against the attack roll of theincoming attack. If the check equals or exceeds the incoming attack roll, the attack deals half damage on a hit. You can then move up to your speed toward the attacker, and if you end your movement within reach of your attacker, you can make a single melee attack with a lightsaber against the target
DC 20: As DC 15, except you can move up to your speed +2 squares
DC 25: As DC 15, except you can move up to your speed +4 squares
DC 30: As DC 15, except you can move up to your speed +6 squares

Lightsaber Form (Shien): Until the start of your next turn you take no cumulative penalties on you Use the Force check for multiple Deflect attempts</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To take no Damage from the incoming attack if your attack equals or exceeds the attack roll</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Swift Flank" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: Yuo can move up to half your speed; this movement does not provoke an attack of opportunity. You then can make a single attack with a ligthsaber against an adjacent target. If the space you occupy and the space you started in are spaces that flank the opponent, the opponent is considered flanked for your attack
DC 25: As DC 20, except you can move up to your speed
DC 30: As DC 20, except you can move up to your speed +2 squares
DC 35: As DC 20, except you can move up to your speed +4 squares

Lightsaber Form (Vapaad): Your target is considered flat-footed against you until the end of your next turn</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To increase your movement by 2</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Tempered Aggression [Dark Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 30: You can make a single melee attack with a lightsaber against the target. If you beat the target's Reflex Defense by 10 or more, the attack is treated as a critical hit
DC 35: As DC 30, except if you beat it by 5 or more it is a critical
DC 40: As DC 30, except if you beat it by 2 or more it is a critical

Lightsaber Form (Vapaad): This power does not have the [Dark Side] descriptor for you</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To deal +2 dice of damage to the target. These additional dice are added after damage is doubled if it is a critical hit.</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Twin Strike" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can make a single melee attack with a lightsaber against your target. If the attack hits, add the base damage dice of your other lightsaber to the damage roll
DC 25: As DC 15, and you gain a +1 Force bonus to your attack roll
DC 30: As DC 15, and you gain a +2 Force bonus to your attack roll

You must have two ligthsaber to use this power

Lightsaber Form (Jar'kai): You triple your Reflex Defense bonus until the end or your next turn instead of doubling it</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To gain a +1 die of damage to the damage of your lightsaber attack</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Unbalancing Block" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Reaction</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Compare the result against the attack roll of the incoming attack. If your Use the Force check equals or exceeds the incoming attack roll, the attack deals half damage on a hit. Additionally, if your Use the Force check equals or exceeds the target's Will Defense, the target is considered flat-footed until the end of your next turn.

Lightsaber Form (Trakata): You deal +2 dice of damage on your firat attack you make on your next turn against your attacker</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To take no damage from the incoming attack if your check equals or exceeds the the attack roll</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Unhindered Charge" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You plus one enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 15: You can move up to your speed toward an enemy, ignoring difficult terrain and low obstacles. If you end your movement within reach of your enemy, you can make a single melee attack with a lightsaber against that target
DC 20: As DC 15, except you can move your speed +2
DC 25: As DC 15, except you can move your speed +4
DC 30: As DC 15, except you can move your speed +6

Lightsaber Form (Sokan): You gain a +5 Force bonus to Reflex Defense against attacks of oppurtunity made against you during this movement</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">To move an additional 2 squares</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Vornskr's Ferocity [Dark Side]" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Standard</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One enemy within your reach</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 20: You can make a single melee attack with a ligthsaber against the target, dealing +1 die of damage if you hit
DC 22: As DC 20, except you deal +2 dice of damage
DC 30: As DC 20, except you deal +3 dice of damage
DC 35: As DC 20, except you deal +4 dice of damage

Lightsaber Form (Juyo): This power does not have the [Dark Side] descriptor for you</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0"> To use this power at the end of a charge</text>
        </nodehandler>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="tabber_handler" icon="tiefighter" module="containers" name="Regimens" version="1.0">
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Regimens Mastery" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Guide</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You learn one or more Force regimens with this feat, which can be used to enhance your regular training.

This feat must be taken with your character level feats and is not on a class feat list.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Prerequisites" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Sensitivity, Trained in the Use the Force skill</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Benefit" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You learn a number of Force regimens equal to 1 + your wisdom modifier (min 1).</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Special" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can take this feat multiple times. Each time you learn a number of regimens equal to 1 + your Wisdom modifier (min 1).

If your Wisdom modifier permanently increases, you immediatly gain a number of regimens equal to the number of Force Regimen Master feats you have taken.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="tabber_handler" icon="r2d2" module="containers" name="Force Training" version="1.0">
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Awaken Force Sensitivity" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">One willing ally who does not possess the Force Sensitivity feat</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">N/A</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 13: You gain the benefit of Gauge Force Potential talent (if you do not already have it)
DC 18: As DC 13, and you awaken the first glimmer of Force sensitivity in the target. For the next 24 hours, the target can make Use the Force checks as though he or she possesses the Force Sensitivity feat.
DC 23: As DC 18, except the target also gains a +1 Force bonus to Use the Force checks
DC 28: As 18, except the target also gains a +2 Force bonus to Use the Force checks</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Eyes of the Force" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">A two-demensional image display and an assistant</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 13: You gain a +1 Force bonus on Use the Force checks made to use Telepathy application of the Use the Force skill
DC 18: As DC 13, except you gain a +2 instead
DC 23: As DC 18, except if you use this application of the force on an unwilling target, you can also sense the target's surface emotions and stray thoughts</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Oxygen Bottle" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">A glass bottle with a vac-seal stopper</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 26: You gain a +2 Force bonus to Fortitude Defense against inhaled poisons and non-corrosive atmospheric hazards
DC 32: As DC 13, except you gain a +5 instead
DC 38: You are immune to  inhaled poisons and non-corrosive atmospheric hazards</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Quiet the Mind" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">N/A</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 13: You add one use of Farseeing power to your Force suite, but once it is used, it cannot be regained by any means.
DC 18: You add one use of the farseeing power to your Force suite.
DC 38: As 18, except you also gain the benfits of the Visions talents ((if you do not already have it)</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Telekinetic Practice" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">A deep bowl and a polished stone orb</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 18: You gain 1 temporary Force Point which you can apply to a Use the Force check to activate a power with the [telekinetic] descriptor.
DC 23: As 18, except you gain 2 temporary Force Points
DC 28: As 23, except you can also spen the Force points to reroll the Use the Force check made to activate a [telekinetic] descriptor power (must keep the second result even if it is worse)</text>
        </nodehandler>
      </nodehandler>
    </nodehandler>
    <nodehandler class="tabber_handler" icon="r2d2" module="containers" name="Ligthsaber Training" version="1.0">
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Vor'en's Cadences" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">For all of Vor'en's Cadences you take a penalty on your Use the Force check equal to your Dark Side Score.</text>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Sparring Practice" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">2 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Lightsaber (or training lightsaber) and a sparring partner</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 18: You can spend a Force Point to add to the result of a Use the Force check made to activate the Block talent. This does not count toward the &quot;one Force Point per round&quot; limit.
DC 23: As 18, except you also gain a temporary Force Point, which can only be used to add to the result of the Block talent
DC 28: As 18, except you gain two temporary Force Point, which can only be used to add to the result of the Block talent</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Training Remote" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Lightsaber, training remote, and a helmet with a blast shield</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 18: You can spend a Force Point to add to the result of a Use the Force check made to activate the Deflect talent. This does not count toward the &quot;one Force Point per round&quot; limit.
DC 23: As 18, except you also gain a temporary Force Point, which can only be used to add to the result of the Deflect talent
DC 28: As 18, except you gain two temporary Force Point, which can only be used to add to the result of the Deflect talent</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Vo'ren's First Cadence" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">1 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Lightsaber, 19 wax cylinders, and 190 ball bearings</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 13: You gain a +1 Force bonus to your Will Defense
DC 18: You gain a +2 Force bonus to your Will Defense
DC 23: As 18, except you also gain the benefits of Severing Strike talent (if you do not already have it)</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Vo'ren's Second Cadence" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">2 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Lightsaber, 72 wax cylinders, and 2,701 ball bearings</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 18: You gain a +1 Force bonus on lightsaber attack rolls against creatures that flank you
DC 23: You gain a +2 Force bonus on lightsaber attack rolls against creatures that flank you
DC 28: As 23, except you gain the Whirlwind Attack feat (if you fo not already have it)</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Vo'ren's Third Cadence" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">2 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Lightsaber, 72 wax cylinders, and 2,701 ball bearings</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 23: You gain a +1 Force bonus on ranged attack rolls made when using the Redirect Shot talent
DC 28: You gain a +2 Force bonus on ranged attack rolls made when using the Redirect Shot talent
DC 33: As 28, except you can also spend a Force point to enhance your Use the Force checks made to use the Block or Deflect talent. Spending a Force Point is this fashion also does not count toward your &quot;one Force point per round&quot;</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Vo'ren's Fourth Cadence" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">3 hour</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Lightsaber and 360 wax cylinders</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 26: You gain a +1 Force bonus on Use the Force checks to continue maintiaining a Force power whenever you take damage
DC 32: You gain a +2 Force bonus on Use the Force checks to continue maintiaining a Force power whenever you take damage
DC 38: As 32, except you can also spend a Force point as a reaction to not have to amke a new Use the Force check</text>
        </nodehandler>
      </nodehandler>
      <nodehandler class="form_handler" icon="bullet" module="forms" name="Vo'ren's Fifth Cadence" version="1.0">
        <form height="400" width="400"/>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Time" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">3 hours</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Target" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">You</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Requirement" version="1.0">
          <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Lightsaber</text>
        </nodehandler>
        <nodehandler class="textctrl_handler" icon="note" module="forms" name="Make a Use the Force check" version="1.0">
          <text hide_title="0" multiline="1" raw_mode="0" send_button="0">DC 31: You gain a +1 Force bonus on Use the Force checks to use the Move Light Object application of the skill
DC 37: You gain a +2 Force bonus on Use the Force checks to use the Move Light Object application of the skill
DC 43: As 37, except you also add the Kinetic Combat to your Force suite. Additionally, you can spend a Force point to reroll any Use the Force checks made to activate a Force power with the [Telekinetic] descriptor, keeping the better result.</text>
        </nodehandler>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="tabber_handler" icon="knight" module="containers" name="More Techniques" version="1.0">
    <nodehandler class="rpg_grid_handler" icon="chess" module="rpg_grid" name="List" version="1.0">
      <grid autosize="1" border="1">
        <row version="1.0">
          <cell size="159">Technique</cell>
          <cell size="177">Book</cell>
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        <row version="1.0">
          <cell/>
          <cell/>
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        <row version="1.0">
          <cell>Force Point Recovery</cell>
          <cell>Core Rulebook</cell>
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        <row version="1.0">
          <cell>Force Power Mastery</cell>
          <cell>Core Rulebook</cell>
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        <row version="1.0">
          <cell>Improved Force Trance</cell>
          <cell>Core Rulebook</cell>
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        <row version="1.0">
          <cell>Improved Move Light Object</cell>
          <cell>Core Rulebook</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Sense</cell>
          <cell>Core Rulebook</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Surroundings</cell>
          <cell>Core Rulebook</cell>
        </row>
        <row version="1.0">
          <cell>Improved Telepathy</cell>
          <cell>Core Rulebook</cell>
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        <row version="1.0">
          <cell>Advanced Vital Transfer</cell>
          <cell>Clone Wars</cell>
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        <row version="1.0">
          <cell>Improved Cloak</cell>
          <cell>Clone Wars</cell>
        </row>
        <row version="1.0">
          <cell>Improved Levitate</cell>
          <cell>Clone Wars</cell>
        </row>
        <row version="1.0">
          <cell>Improved Malacia</cell>
          <cell>Clone Wars</cell>
        </row>
        <row version="1.0">
          <cell>Improved Phase</cell>
          <cell>Clone Wars</cell>
        </row>
        <row version="1.0">
          <cell>Improved Rend</cell>
          <cell>Clone Wars</cell>
        </row>
        <row version="1.0">
          <cell>Improved Shatterpoint</cell>
          <cell>Clone Wars</cell>
        </row>
        <row version="1.0">
          <cell>Improved Technometry</cell>
          <cell>Clone Wars</cell>
        </row>
        <row version="1.0">
          <cell>Improved Battle Strike</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Dark Rage</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Disarm</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Thrust</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Grip</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Lightning</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Strom</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Mind Trick</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Rebuke</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Improved Repulse</cell>
          <cell>Force Unleashed</cell>
        </row>
        <row version="1.0">
          <cell>Dominate Mind</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Energy Resistance</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Stun</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Slam</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Ionize</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Kinetic Combat</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Resist Force</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Valor</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Improved Vital Transfer</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Language Absorption</cell>
          <cell>Knights of the Old Republic</cell>
        </row>
        <row version="1.0">
          <cell>Detoxify Poison</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Ballistankinesis</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Dark Transfer</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Detonate</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Enlighten</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Lightning Blast</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Obscure</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Shield</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Improved Stagger</cell>
          <cell>Legacy Era</cell>
        </row>
        <row version="1.0">
          <cell>Cure Disease</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Extended Blind</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Extended Force Disarm</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Extended Force Thrust</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Extended Force Grip</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Extended Move Object</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Convection</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Crucitorn</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Cryokinesis</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Fold Space</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Light</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Force Storm</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Plant Surge</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
        <row version="1.0">
          <cell>Improved Thought Bomb</cell>
          <cell>Jedi Academy Training Manual</cell>
        </row>
      </grid>
      <macros>
        <macro name=""/>
      </macros>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Point Recovery" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">At the end of an encouter, you automatically recover 1 Force Point spent during the encounter.
May only be taken once.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Power Mastery" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Choose a single Force Power. You may take 10 on Use the Force checks to activate this power even when distracted or threatened.
May be selected multiple times; each time choosing a different Force power.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Force Trance" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Each hour you remain in a Force trance you regain a number of hit points equal to 2 times your character level instead of the normal hit points equal to your character level per hour.
see page 77 for the Use the Force skill</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Move Light Object" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You make a Use the Force check to move a light object as a swift action instead of a move action. Using the light object as a projectile weapon requires a move action (instead of a standard action).
see page 77 for the Use the Force skill</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Sense Force" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You may use the sense Force ability of the Use the Force skill as a move action rather than a full-round. 
see page 77 for the Use the Force skill</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Sense Surroundings" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You may use the sense surroundings ability of the Use the Force skill as a free action instead of as a swift.
see page 77 for the Use the Force skill</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Improved Telepathy" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Whenever you use the telepathy ability of the Use the Force skill, you can rereoll your Use the Force check and keep the better result.
see page 77 for the Use the Force skill</text>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="tabber_handler" icon="r2d2" module="containers" name="Secrets" version="1.0">
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Corrupted Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to corrupt the power and give it the [Dark Side] descriptor and opponents with lower Dark Side take a -2 all Def. 
</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to corrupt the power and give it the [Dark Side] descriptor and opponents with lower Dark Side take a -5 all Defenses. 
</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Your Dark Side score must equal Wis and cannot be used on powers with the [light side] descriptor.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Debilitating Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">when a force power deals damage to move target -1 down track if over threshold</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">when a force power deals damage to move target -3 steps down the condition track if over threshold.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Devestating Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rule Book</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to increase the damage of a power by 50%</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to double the damage dealt by a power </text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Distant Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">multiply the range by 10 when a force power has the range expressed numerically</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">increase the range to anywhere in the same star system when a force power has the range expressed numerically</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">This does not remove line of sight requirements.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Enlarged Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to double the distance that the effect extends from your square when a power affects targets within an area (such as a radius or a cone)

IE 6 square cone is can be made into a 12 square cone.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to multiply the distance that the effect extends from your square by 5 when a power affects targets within an area (such as a radius or a cone)

IE 6 square cone is can be made into a 30 square cone.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Holocron Loremaster" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">Whenever you activate a Force power, you can spend a Force Point to add one use of any Force power known by any ally within 12 squares of you (whether you know the power or not) to your Force suite. Once used, the power cannot be regained by any means, and if the power is not used by the end of your next turn, it is lost.

You can spend a Destiny point to have the power lost at the end of the encounter instead of your next turn.

Additionally you can enhance any holocron you possess, adding your knowledge to its memory. You can create a holocron gatekeeper in your own image in that holocron. See page 67 of the Jedi Academy Training Manual for more information of holocron gatekeeper creation.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Mentor" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Jedi Academy Training Manual</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">When ever you activate a Force power, you can spend a Force to add one use of the power to the Force suite on one ally within 12 squares of you and in your line of sight. Once used, the power cannot be regained by any means, and if the power is not used by the end of the ally's next turn, it is lost.

You or the ally can spend a Destiny point to have the power lost at the end of the encounter, instead of the ally's next turn.

You can take this Force Secret only if you have successfully trained an apprentice to knighthood (or the equivalent rank for other Force Traditions).</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Multirarget Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rule Book</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to affect one additional target when using a power which affects a single target.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to affect one additional target per 4 character levels when using a power which affects a single target.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Pure Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">for all opponents with a Dark Side score of 1 or higher to take a -2 penalty on all Defenses against the activation of this power.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">for all opponents with a Dark Side score of 1 or higher to take a -5 penalty on all Defenses against the activation of this power.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">The power gains the [light side] descriptor.
This secret cannot be used if you have a Dark Side score of 1 or higher. [Dark Side] powers cannot be purified.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Quicken Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rule Book</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to activate a power which normally requires a standard or move action as a swift action instead. </text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to activate the power as a reaction instead.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Remote Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Source Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Force Unleashed</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to have the power originate from any square within 6 squares of you.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to have the power originate from any square within line of sight.</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Description" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">For powers that have a cone, line or radius effect that originates from your square.
You still choose the direction of the power as though you were standing in the chosed square.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Shaped Power" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rule Book</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Force Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to affect a line 1 square wide and (5 x cone's length) squares long when using a Force power with a cone area effect (such as Force slam).</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Spend a Destiny Point" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">to affect one or more targets of your choice within a number of squares equal to the cone's length when using a Force power with a cone area effect (such as Force slam).</text>
      </nodehandler>
    </nodehandler>
  </nodehandler>
  <nodehandler class="tabber_handler" icon="wizard1" module="containers" name="Skills" version="1.0">
    <nodehandler class="textctrl_handler" icon="note" module="forms" name="[Trained Only] Descriptor" version="1.0">
      <text hide_title="0" multiline="1" raw_mode="0" send_button="0">If [trained only] appears next to the application of the Use the Force skill, then that aspect of the skill cannot be used unless you are trained in the skill. If it does not otherwise have it next to the application it can only bee used if you have the Force Sensitivity feat.</text>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Activate Force Power [trained only]" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You make a Use the Force check to use a Force power. The powers descriptor reveals the amount of time it takes to activate this skill application.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Breath Control [trained only]" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">The Force Unleashed, Jedi Academy Training Manual</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You can use the Force to help you hold your breath for an extended period of time. A successful DC 15 Use the Force check allows you to hold your breath for a number of rounds equal to twice your constitution score before having to succeed Endurance checks to continue holding your breath.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Force Trance [[trained only]" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">As a full-round action, you can enter a Force trance with a DC 10 Use the Force check. In this state, you remain fully aware of your surroundings. Each hour you remain in the trance, you regain a number of hit points equal to your character level. You can emerge from the trance as a swift action. If you remain in a Force trance for 4 consecutive hours, you can emerge from the trance fully reasted (as though you'd rested for 8 hours).
While you're in a Force trance, you can go ten times as long as normal without food or water.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Move Light Object [trained only]" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rule Book, Clone Wars Campaign Guide, Legacy Era Campaign Guide, Jedi Academy Training Manual</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">As a move action, you can use the Fore to telekinetically lift and move a relatively light object within your line of sight. A successful DC 10 Use the Force check allows you to move an object weighing up to 5 kg a distance of 6 squares in any direction.

As a standard action, you can use the object as a projectile weapon, nut the DC increases to 15. If your use the force check beats the target's Reflex Defense, the object hits and deals 1d6 points of bludgeoning damage.

You can use this application of the skill to catch and move a thrown object, sucha as grenades, that lands within your reach. The object can weigh no more that 5 kg. You must ready an action to catch the object on your turn, before the object is thrown. Moving the object requires a Use the Force check, with a DC equal to the attack roll of the thrown weapon. If you succeed on this check, you catch the object with the Force and can immediately move the object up to 6 squares away from you; otherwise, resolve the attack as normal. If the object you caught is an explosive such as a grenade, it explodes at the end of its movement. You can use the object caught as a projectile as normal.

You may not use the Move Light Object application of this skill against Yuuzhan Vong biotechnology or biological devices, as they are lining objects detached from the Force. However, you can use Move Light Object against biotechnology that has been modified with standard techonology.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Place Other in Force Trance [trained only]" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Clone Wars Era Campaign Guide, Jedi Academy Training Manual</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">As a full-round action, you can place an adjacent willing ally that you touch into a Force trance with a DC 15 Use the Force check. In this state, the target ally rests as though in a deep coma and is considered helpless. 

Each hour the target remains in the trance, the target regains a number of hit points equal to its character level. You can bring an adjacent ally you touch out of a Force trance as a swift action, but the target cannot otherwise come out of the Force trance on his or her own. 

If the target remains in the Force trance for 4 consecutive hours, the target emerges from the trance fully rested (as though the target had rested for 8 hours).

While the target ally is in a Force trance, it can got ten times as long as normal without air, food or water. Unwilling targets cannot be placed into a Force trance.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Search Your Feelings" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">As a full-round action, you can make a DC 15 Use the Force check to determine whether a particular action will yield favorable or unfavorable results to you in the immediate future (10 minutes or less).</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Sense Force [trained only]" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook, Legacy Era Campaign Guide</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">You automatically sense disturbances in the Force. A location that is strong in the dark side of the Force can be sensed out to a range of 1 kilometer. 

A relative, companion, or close friend in mortal danger or great pain can be sensed out to a range of 10,000 light years. 

A great disturbance, such as the destruction of an entire populated planet or the distress of a whole order of allies, can be sensed anywhere in the same galaxy. As a full-round action, you can use this ability to actively snes other Force-users out to a range of 100 kilometers. 

If you succeed on a DC 15 Use the Force check, you know how many Force-users are within range, their approximate distance and direction from you, and whether you're met them before or not. Another Force-user within your range can try to conceal her presence from you by making a Use the Force check. If she equals or exceeds your Use the Force check, you don't sense her presence at all.

As a stanard action, you can attempt to use the Sense Force application of this skill to detect the hole in the forse created by one or more Yuuzhan Vong. You must make a DC 20 Use the Force sheck; if the check succeeds, you can sense how many Yuuzhan Vong are within 1 kilometer of your location.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Sense Surroundings" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook, Legacy Era Campaign Guide</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">As a swift action, you can make a DC 15 Use the Force check to ignore the effects of cover and concealment when making Perception checks to detect or observe targets. Increase the DC by 5 if this ability is used against targets with total cover.

You can attempt to use the Sense Surroundings application of this skill to dectect Yuuzhan Vong targets, but you must be trained in this skill, and you must succeed a DC 30 Use the Froce check. The effects are otherwise the same as above.</text>
      </nodehandler>
    </nodehandler>
    <nodehandler class="form_handler" icon="bullet" module="forms" name="Telepathy" version="1.0">
      <form height="400" width="400"/>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Book" version="1.0">
        <text hide_title="0" multiline="0" raw_mode="0" send_button="0">Core Rulebook, Legacy Era Campaign Guide</text>
      </nodehandler>
      <nodehandler class="textctrl_handler" icon="note" module="forms" name="Ability" version="1.0">
        <text hide_title="0" multiline="1" raw_mode="0" send_button="0">As a standard action, you can establish a telepathis link with a distant creature. Through the link, you can exchange emotions or a single though, such as &quot;Go!&quot;, &quot;Help!&quot; or &quot;Danger!&quot; The target must have an Intelligence of 2 or higher, and the distance between you and the target determines the DC. Against an unwilling target, you must make a Use the Force check against the target's Will Defense; if the check fails, you cannot establish a telepathic link or attempt to telepathically contact the target for 24 hours unless the target becomes a willing one.

TELEPATHY DISTANCE                                      DC
Same Planet                                                      15
Same system                                                     20
Same region/quadrant of the galaxy                25
Different region/quadrant of the galaxy          30

This aspect of the skill does not work on the Yuuzhan Vong, even if they are willing recipients.</text>
      </nodehandler>
    </nodehandler>
  </nodehandler>
</nodehandler>